In 2.8 update we are reworking Rogatka — not just stats-wise, but also in terms of its looks. It is not the first visual rework we’re doing in War Robots, but probably the most prominent one. Historically Rogatka was beloved by many. It survived through many ordeals and now is coming back in […]
In our previous article we talked about changes we made to Shenzhen map in War Robots 2.7 update. Now it’s time to discuss Springfield. Did you know that War Robots was initially supposed to be a car game? That’s why Springfield plains are so vast and open — […]
Update 2.7 for War Robots included balance tweaks for three maps. In this article we will go through the changes on Shenzhen to give you a better idea on what we’ve done — and why. Sit tight, we are dropping into the wonderful world of map design!
After a huge shake-up that was our new matchmaking system we decided to keep things tamer this time. 2.7 introduces few things of a lesser scope as well as cleaning up some issues that surfaced with the Leagues introduction.
Once something changes in the game there is always a question: why did we do that? That’s a totally valid one. For every change there are different layers of reasoning, and some of them have to be explained properly. So this time we approached patch notes differently. We decided […]