War Robots
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Blaster Shelby

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Blaster Shelby6 years ago

*PSA: deserting is dishonourable*

What about the ever popular pop 4 of your own 'bots go kamikaze with your 5th? In the end, it looks kinda sorta like the tried & weren't Tanking. But we all know the deal.

Also, what about the pilots with high level 'bots & weapons but go into battle with 5 level 1 Cossacks? We all know the deal there, too!

Really, you guys need to redo the Matchmaker. It should match by Active Hangar Level, including modifiers for weight class. [As in Light is modified by .75, Heavy by 1.25.] Not only would that put level 1 Cossack Tankers in low level games, it'd completely get rid of Seal Clubbers.

Also, it'd really be cool to grab my Lights &/or Mediums & be matched up with similarly leveled 'bots & pilots. We'd have so much more variety with an Active Hangar Level MM!


Blaster was here...

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Blaster Shelby6 years ago

Thanks! I'll take a look.

I would love to be able to run a Hangar with my beloved Gepard, trusty ol' Destrier, my first medium, my workhorse Vityaz, etc. I'm almost contemplating starting a new account just to be able to play *for old times sake* type battles.

Active Hangar Level with modifiers for 'bot sizes would make WR so awesomeness. But, apparently, that type of MM doesn't do the company coffers much good...


Blaster was here... & yeah, I know there's custom matches, but without the results counting it doesn't make for any fun!

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Blaster Shelby6 years ago

1000+ Cups... a week...
How about an amount of games? As, ya know, not everyone has max'd 'bots! How many games is 1000+ Cups for you? Seeing as for lower level pilots, 1000+ could be 400 games a week [which could mean 4000 minutes of gameplay!]. Sorry, but that's a pretty tone deaf, clueless statement.

*Learn The Maps* comes from playing a lot. So it's really just a benefit of Tip 1.

*Patience* is a great Tip. Don't just run around like your 'bot is on fire. Scope things out, form up with fellow Blues, check out the map overlay before choosing your next 'bot, etc. So many ways a couple or even 30 seconds of patience can make a huge impact.

*Hate Losing*... ugh, lost me again. It's a game. You win some, you lose some. But a free to play mobile game shouldn't be taken too seriously. & if you're sweeting & shaking, cut out the caffeine & maybe get your blood pressure checked. Or, better yet, just *take a chill pill* as they used to say.

& really, doing everything you can to win is fine. When it goes to having caniptions when you lose, you're obsessed. & that's not a good thing. 'Specially not in a free to play, no *Professional*league, mobile game.

*Self Awareness* is a good one. Gotta at least try keep track of a great many thing. Time left, Beacons, Beacon Bar, your fellow Blues positions, positions of Reds, etc. & even then there's things like ranges of weapons, to targets, ammo/reloads, Jump/Rush/etc.. It's definitely a lot, but, with playing a lot & patience, it'll come.

Blaster was here... by the way, do you win Cash prizes, does playing WR in any way at least supplement your income? *Pro Players* get paid &/or make a significant amount of money from playing. If not...

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Blaster Shelby6 years ago

Just more of the same with Magnum, Leo, etc? & only 2000 Components?? Not the full Weapons???

Not much of an Event. & that TDM is in Random, meaning screwing up Beacon &/or Kills Tasks... Yeah, no thanks. No point to this Event.


Blaster was here...

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Blaster Shelby6 years ago

Re: Shocktrain *train* Damage. At most 10% damage to successive targets. Make it just a lil bonus, not a gamechanging strategy!

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Blaster Shelby6 years ago

The *train* Damage from a Shocktrain shouldn't be anything more than nuisance, a lil bonus for the attacker.

& Shocktrain should be 500m range, at most.

I don't remember anymore if they do or not, but Gust, Storm & Thunder should do extra Damage to Physical Shields. Even just a bit of splash Damage to areas near the Physical Shield. The +10% to Damage for those Weapons is a good start. But, & I don't remember if it is already, the *shotgun* effect of the Weapons should be amplified.

Molot buff is great news. But it still needs a higher ammo capacity. 100 shots, plus this buff & the extra Damage to Physical Shields would make Molots of all 3 sizes a great option.


Blaster was here... & doesn't think the Shocktrain was playtested anywhere nearly enough!

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