War Robots
User info

Linux

ID EBF0Q1
Comments
Linux6 years ago

Also, i think that you really, REALLY shouldn't make this game chance-based. So far, if you pressed the button, you know for a certain that something will happen.

With modules, it will rather be like pressing the fire button just to hope that maybe, just maybe you will immobilize your opponent.

It's a really bad idea. Bumblebee, Burst Resistance? Amazing ideas. Energized Ammo? Just no.

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Linux6 years ago

Oh wait. Why am I writing this, if you won't listen to your players anyway? We've been telling you to nerf ST, Spectre and Dash bots for many months. You haven't done anything.

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Linux6 years ago

I already said this, but I will say it again.

For now, almost nobody actually cares about modules. What you really have to do ASAP is:

-NERF THE SHOCKTRAIN: I personally think the chaining should stay, it's the unique point of the weapon. I see 2 options here.
1. 400m range, -30% damage. Doesn't deliver damage instantly, fires rather like a Trebuchet.
2. Make it fire like the Spark did on the test server. Requires lock-on, but targeting is manual.

-Fix the plasma bug: i guess it's self explanatory.

-Give us Workshop 2.0 sooner than later. Also, if you make it so the WP automatically convert to useless keys, it will be worse than anything you have done to this game so far.

-Dash bots take little to no damage from shotguns and the Aphid family weapons. Is increasing their collider's size that hard? Spoiler: it's not. I work in Unity as well, it's really simple.

Pixonic, seriously, don't focus on stuff that doesn't matter. Balancing and fixing your game is way more important than making it overcomplicated.

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Linux6 years ago

Okay, let's be honest here. For now, almost nobody actually wants modules. What you really have to do ASAP is:

-NERF THE SHOCKTRAIN: I personally think the chaining should stay, it's the unique point of the weapon. I see 2 options here.
1. 400m range, -30% damage. Doesn't deliver damage instantly, fires rather like a Trebuchet.
2. Make it fire like the Spark did on the test server. Requires lock-on, but targeting is manual.

-Fix the plasma bug: i guess it's self explanatory.

-*Give us Workshop 2.0 sooner than later*. Also, if you make it so the WP automatically convert to useless keys, it will be worse than anything you have done to this game so far.

-Dash bots take little to no damage from shotguns and the Aphid family weapons. Is increasing their collider's size that hard? Spoiler: it's not. I work in Unity as well, it's really simple.

Please, *don't focus on stuff that doesn't matter*. Balancing and fixing your game is way more important than making it overcomplicated.

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Linux6 years ago

They ran into some problems with facebook, which is also why they removed Influence Points.

[Insert standart Shocktrain and MM complaining here]

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Linux6 years ago

About that Leo, I agree, it could use more speed, it's designed to be a brawler.

That Schutze idea tho. Gonna be honest, it's amazing. Not much firepower from a single heavy weapon, not much health, perfectly balanced as all things shou-
(shit, this doesn't belong here)

Anyway, my thought is that Pix should stop pumping new content, instead fix the problems that are already in the game, like dash bots, matchmaking, Scourge and Shocktrain.

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Linux6 years ago

Components suck and you know it. The new weapons are most certainly not going to be good if they will be for components.

So you are aware of "other issues", like dash bots, Scourge and Shocktrain, right? Let's be honest, you just don't want to fix them, because then people would stop buying that stuff.

Matchmaking system is destroying this game. As a Diamond league player who paid only once for a bit of gold, seeing Orkan Spectres and Haechis in literally every match is just painful.

You're just pumping new content without any forethought, making a great show out of things like receiving more silver (which doesn't even take place) but being completely silent about lowering the amount of keys from supply drops.

Your shady tactics are just unbearable, with every new update the game gets worse instead of being improved.

Also, you announced a rework for Nashorns, Kang Daes and Tridents, as well as 20% more damage for Arbalest and more precision for Gusts. All this was supposed to come into the game in update 3.9. We're still waiting.

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