War Robots
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Gerry Kichok

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Gerry Kichok6 years ago

Tips and tricks are fun, but learn from an expert live in 1on1 training here https://www.patreon.com/gdnightmare

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Gerry Kichok6 years ago

A tanker is any player that goes into battle only to EJECT out of all their robots. If their team wins or loses they still get the win or lose though no silver for damage they can still win ticket and gold! Their aim to fall in the league levels so they can fight against less skilled pilots. This ruins the battle for all those that remain and ruins the game's matchmaking making it artificially unbalanced in their favour even by tanking just one battle. It is disgraceful and unsporting.

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Gerry Kichok6 years ago

All of you that quit because you'll lose are missing half the fun in this game. The issue you have is not in losing, is that rewards are only given to the winning TEAM.


REWARDS need to be given for 1st and 2nd in DAMAGE plus KILLS + BEACONS as we have but those points need to split between two pilots. A KILL belongs to the two that do the most damage AND a bonus for the kill shot. A BEACON belongs to the two that help turn and hold a beacon most AND a bonus for the beacon turn (as in KOH) even if PIXONIC must turn all beacon captures into KOH captures.

If not then balance out the prizes more. Anyone on either team that participates in the battle and runs needs to earn a reward. THOSE THAT TANK NEED TO LOSE SILVER-GOLD-UPGRADES.

Make a penalty a TRUE PENALTY! Encourage participation with better rewards win or lose ranked on performance base on the same rules used in matchmaking; so a heavy pilot running lv12s in Experts League and a light pilot running lv8s in Diamond League get the same damage as before but the pilot running a weaker hanger gets a bonus.

Make it all worthwhile not just for Champions or for those running newest dash robots. Rank rewards in domination based on damage, in beacon rush based on beacons, and in TDM based on kills. This one reward and ranking based on damaged has had it's time!

A skilled beacon runner or killer needs to be rewarded as the same as high damage brawler. And don't add a way to make SNIPING EASIER with telescope view, make it take AS MUCH SKILL as running and making kill shots.

The risks and skills needed to capture a beacon or move in close for a kill are higher than lobing Tulumba/Pin rockets 500m to splash damage 20m away!

Yes, having fewer rounds helps but running 5 Magnum-Stalker VS 5 RDB-Griffins takes far more skill BUT rewards are not balanced and the splash damage vs lower HP robots doesn't balance out when the size of the targets is taken into account no difference in prizes.

*** To stop tankers is simple. Start taking away silver and gold and upgrades from those that ruin the fun for others WHILE giving a more balanced reward for those that participate! ***

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