Poll results breakdown: the future of teamwork

Author - user-2

“What would help you to be a better team player?”

We threw in this question to our social media pages last week. We didn’t do this just for fun, of course. War Robots player base has always been split between those who prefer to play solo and those playing in squads with friends and clanmates. We strive to make the game fun for both groups, and this time we ran a poll focusing on the latter.

First of all, we’re really grateful for your participation.

Now it’s time for results breakdown that some of you requested.

“In-game communications and team UI” (more than half of votes)

There are two options which acquired an overwhelming lead. 28.3% of votes went to in-game communications (chat, instant commands, pings and such) and slightly less, 25.7% to team-related info like allied robots HP bars. That’s fair enough: for a team-oriented game War Robots doesn’t often provide you with enough means to quickly coordinate efforts with your fellows.

We actually planned to make in-game communication our next big usability addition, and the poll did a good job in reinforcing our plans. We won’t give you exact timeframes of when the feature will be delivered — we prefer to give promises when we have something solid to show and currently there are already lots of significant features on our roadmap (custom matches is a good example). But from now on we can say for sure: better in-game comms WILL arrive at some point in the future. Maybe even faster than you expect.

Better rewards for supporting my team” (16.8%)

This option is third in terms of popularity. That we expected too. Right now War Robots rewards for dealing damage more than for anything else, although there are many other ways to contribute to the victory, like capturing beacons or soaking up damage for your less tanky allies. It makes a lot of sense to factor them in reward calculation as well, and currently we’re looking for the way to make it happen without disrupting the gameplay. 

More equipment for supportive playstyles” (11.6%)

Then we have this. Adding support guns and robots is definitely not out of the question, although we won’t say they are coming without enough preparation. These will shift metagame dramatically, but we are eager to experiment with it. Expect any kind of crazy stuff to surface on the test server first.

More ways to form a squad” (9.1%)

This is directly linked to the clan system overhaul we’re planning for this year. There are some cool things we’d like to try, but overall they are all very early in development. Keep that in mind.  

Deeper tutorial and strategy tips” (4.95%)

This option is second to last in votes, and this makes sense too. Not having a clear understanding of a concept of, say, beacons surely contributes to a messy teamplay but it’s far from being its main cause, as poll results suggest.

Screw teamwork, I’m here to fight!” (3.63%)

To everyone sticking with this one — we understand. We all have some John Rambo in us, and we have to respect this guy and give him some air from time to time. We all saw what can happen if you don’t give him some air.

99b9e87c863cc4d0e8bded7e1810509f

All in all, with your help we came to some very important conclusions. Thanks again for participating in the poll — and come back again!

Comments

Sign in to comment

К сожалению, браузер, которым вы пользуйтесь, устарел и не позволяет корректно отображать сайт. Пожалуйста, установите любой из современных браузеров, например:

Google Chrome Firefox Opera