New in WR

WR Friday. Answering your Modules questions

by WR_Tofsla - 4.05.2018

A couple of weeks before we revealed a new upcoming way to customize your robots — Modules. This is a very new direction for War Robots content, and of course, the reveal left you with many questions open. Let's talk about it!

In this article we address the biggest questions to shed some light on our approach and philosophy regarding modules and effects they provide.

Read: Modules reveal
Watch: Modules DevStream

First of all: why modules?

We want new equipment not to be a straight-up upgrade — but more of a sidegrade. Instead of offering you ever-increasing raw power, we want to give you more interesting, equally strong options.

Effects that modules enable open up a lot of possibilities for that. Instead of one dominating playstyle (e.g. “everyone plays shielded robots” or “everyone plays mobile robots”) — a myriad of different ones, each one as viable as others.

In one of the upcoming articles we will dig deeper into these ideas, so be ready.

Bumblebee's counterplay

  • Q: Bumblebee — a controllable long-range rocket that allows you to deal a ton of AoE damage WHILE staying in cover — is it supposed to be a camper paradise? What do you do to make it balanced?

While powerful, it is still a very risky module: while you control a Bumblebee rocket, your robot remains completely defenseless until you switch from controlling a rocket back to your robot.

Also, Bumblebee requires you to spend some time in combat before it charges up. In average, you’ll be able to launch 1-2 Bumblebee rockets per battle.

Energized Ammo and randomness

  • Q: Energized Ammo module seems scary. Put one of these on a robot with Shocktrain, and make a whole enemy team unable to move…

Hold on, hold on! First of all, when paired with Shocktrain, Energized Ammo will only affect one target. That’s how it works: one shot = one proc.

But when it comes to multi-shot weapons like Thunder and Noricum — this is a completely different story. Every one of their particles has a slight chance of triggering the effect, which greatly makes up for their weaknesses and creates hundreds of new situations where these weapons can become interesting options.

  • Q: But how are you going to make “random” effect fair? Making chance decide the winner of a whole combat — isn’t it too much?

Root is a strong boon in a team environment, but it requires strong team coordination to be effective. If you chose to ditch root modules altogether (maybe going for the damage or durability instead), on the even field you’ll just eat your rooty opponent 1 on 1.

Another fear is “stunlocking” — chaining several root effects one after another, so the target is constantly immobilized. That’s how we solve it: getting rooted once will give you a brief effect immunity. This will give you a time window to hide from the next barrage, regroup and strike back.

Squad Leader vs. Shocktrain

  • Q: Squad Leader drives teams to pack closely together to get bonuses. Does it mean that Shocktrain becomes a weapon of choice once again?

Squad Leader makes grouping greatly beneficial — and it actually requires a good counteraction to make it fair.

With that said — yes, Shocktrain users will be happy seeing people packed together. But this is the place we actually want to see Shocktrain: a weapon made to disrupt niche situations instead of a one-size-fits-all solution.

Balancing complexity

  • Q: The game already is quite complex even without modules. How do you make modules manageable for non-hardcore players?

First of all, we make every single robot (included ones you already have) equipped with certain modules by default, so you’ll be able to reap their benefits even without thinking about them. Once you’re interested in deeper customization, you can switch them out and start digging into the new possibilities.

We split modules in tiers — not by their power, but more by their complexity. Simpler modules give you passive bonuses (like incoming damage reduction), but they aren’t necessarily weaker than a high-tier Bumblebee. The later might give you a bigger impact on the battlefield, but it is very skill-heavy and requires a very specific situation to be effective.

Modules on Griffins and Boas?

Q: Will classic robots have access to modules?

Yes, ALL robots will be equipped with module slots. And as we move further from “just deal damage and be happy” paradigm towards more interesting sorts of interactions, classic robots will have more chances to prove themselves.

What's coming next?

Modules are very early in development. Until their release later this year we have plenty of time to grill them on the test server to ensure they fit the game well. It is exciting to see what kind of builds you will come up with — most likely, there will be something we didn’t even foresee.

This will be a long, long journey, but an exciting one nevertheless! We are happy to see the conversation going already. Certainly, before modules' arrive we'll have many more opportunities to discuss them.

And now to think of it... why wait? Next time we'll do a deeper dive into our design process. Come back next Friday!

Comments

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Chris Robato4 hours ago

One bad idea after another. I have never seen a game deteriorate so quickly.

Alex Tate7 days ago

Like many others I beleive the shocktrain needs a nerf, in my eyes I'd be putting possibly a %20 damage reduction to rhis stupid weapon, the fact that a bulgasari can just dash back and forth from cover without taking any damage and the shocktrain instantly deals damage itself is just stupid, I mean thank god FFA is at least dominated by orkan and taran builds (aside from the shitty plasma bug u still don't fix) however in team gameplay the shocktrain become more viable as your team now has a Frontlineand it's normally not easy to push through enemy Frontlines LIKE IT SHOULD BE but the shocktrains completely ignore that and can push through and open a gap way too quickly, I just love how everyone using tarans orkans shotgun weapons and even scourge can do so much work there however the scrubtrains will still take credit for most damage. And honestly at 500m range their pretty much midrange campers that can do ALL that without breakin a sweat. It's just stupid. However i am excited for the addition of modules and there is some stuff im a little worried about such as if you paired shocktrains with root, like that would be just stupid, i beleive that certain bots equipt with certian weapons are limited to specific types of weapons, like say how camping weapons should NOT be capable of root.

WHEREISTHEEVENT?!?!11 days ago

LoucustMaster117, Uncharacteristic of them to not delete our comments by now. Strange. They're usually desperately rushing to the scene of any bad publicity to cover It up. Maybe they needed more manpower to censor their media elsewhere .

KinGBennY12 days ago

One thing obvious about War Robots is that they care a ton 'bout Money...I mean they just might have forgotten that there are free players in the Game or more so some who can't afford the good things in the game... I saved my WP and a couple of Gold to get a Bulgasari...took quite some time tho...but it still made no sense... Level 12 MK2 is what I see each time I look at someone's profile in my league and I barely have have normal Lv. 12...My point here is that they need to take people like us into consideration that's it.

WHEREISTHEEVENT?!?!12 days ago

SECRET INTERVIEW WITH PIXONIC DEVELOPER THAT THEY DON'T WANT YOU TO SEE:

https://m.youtube.com/watch?v=LZ6Aov9Ch1w&feature=youtu.be

Pyrotech44213 days ago

WR Inquisitor, modules will likely be in components or a new currency, but I don't think they should be in components.

DIΔPΣRΣD☆SΠIPΣR™14 days ago

MODULES DO NOT SOUND FUN, THEY SOUND LIKE
THEY WILL BE HARD CORE PAY-TO-WIN.
I am in a clan that can get a 100% winning squad easily, and I have paid money and I also played the game against pay to win when I wasn’t pay to win.
THESE MODULES STILL SOUND WAY TO COMPLICATED.
IT SOUNDS LIKE THEY WILL BE THE MOST PAY TO WIN MOVE YET.
AFTER READING THIS ARTICLE I AM CONSIDERING QUITTING THE GAME WHEN MODULES ARE RELEASED.
It appears as if Pixo is making the game even more about who can buy and upgrade equipment. (modules won’t be cheap at all and the free ones will be trash) more equipment slots = more silver and gold needed to upgrade the equipment. It costs 822MILLION SILVER to upgrade 3 Flux to mk2 lvl 12!!!! You guys are crashing the game. And it looks like your App Store tank is becoming worse. Killing all of the enemy’s robots in 2-3 minutes is boring. It seems like I play to get currencies to buy and upgrade new equipment.

LoucustMaster11715 days ago

WHEREISTHEEVENT?!?!, I new it would be good,

of course I did,

we all did,

it's you after all

but what I didn't know is that it would be THAT good!
Spoken so truthfully and that translation,
oh man! Spot on!


I know I speak for all of us when I say thankyou.
Thankyou,
not just for all of your hard work and persistence,
not because you changed anything in the slightest,
but because [you] sir have just brightened my day.


So, Here's to You;)

WHEREISTHEEVENT?!?!15 days ago

Secret interview with pixonic developer that they don't want you to see!:
https://m.youtube.com/watch?v=LZ6Aov9Ch1w&feature=youtu.be

Tmoneyshot 16 days ago

Tumdurgal, Everything is a cash grab, they have never cared about balance. If you want a balanced game play Battle Titans. It takes skill to win, not just a fat wallet and an op hanger. Battle Titans is about balance, WR is about separating moron hacks from their cash.

Tmoneyshot 16 days ago

Tumdurgal, Everything is acadh grab, they have never cared about balance. If you want a balanced game play Battle Titans. It takes skill to win, not just a fat wallet and an op hanger. Battle Titans is about balance, WR is about separating moron hacks from their cash.

Tmoneyshot 16 days ago

Gee, where you guys get this idea from? It’s obvious you’re trying to copy Battle Titans because they are gonna wipe out your player base. Of course you are only biting off their idea because you have no originality and are gong to apply your pay to win, overpowered, no skill needed philosophy to everything.
And Hacktrain is the biggest pos hack pilot weapon of choice and it’s comical how you talk about how it’s a necessary counter to one of your stupid modules. Anybody with one brain cell or one iota of skill doesn’t use Hacktrain, but unfortunately your game is filled with hacks that have no skill and will pay idiotic amounts of money to have an unfair advantage in a freakin game.

Tmoneyshot 16 days ago

Gee, where you guys get this idea from? It’s obvious you’re trying to copy Battle Titans because they are gonna wipe out your player base. Of course you are only biting off their idea because you have no originality and are gong to apply your pay to win, overpowered, no skill needed philosophy to everything.
And Hacktrain is the biggest pos hack pilot weapon of choice and it’s comical how you talk about how it’s a necessary counter to one of your stupid modules. Anybody with one brain cell or one iota of skill doesn’t use Hacktrain, but unfortunately your game is filled with hacks that have no skill and will pay idiotic amounts of money to have an unfair advantage in a freakin game.

Tmoneyshot 16 days ago

Gee, where you guys get this idea from? It’s obvious you’re trying to copy Battle Titans because they are gonna wipe out your player base. Of course you are only biting off their idea because you have no originality and are gong to apply your pay to win, overpowered, no skill needed philosophy to everything.
And Hacktrain is the biggest pos hack pilot weapon of choice and it’s comical how you talk about how it’s a necessary counter to one of your stupid modules. Anybody with one brain cell or one iota of skill doesn’t use Hacktrain, but unfortunately your game is filled with hacks that have no skill and will pay idiotic amounts of money to have an unfair advantage in a freakin game.

LoucustMaster11716 days ago

I've been thinking, dangerous I know but obviously Pixonic is going ahead with the module that roots robots when you hit them so we are going to have to deal with that. However maybe it wouldn't be so bad if it only affected weapons that fire bullets, Punishers, Thunders, Molots and such. Up close full Orkans will beat full Thunders any day, not to metion they also have a 200m range advantage and the other two are overshadowed by Scourge, Shocktrain, Tulumbas and even Gecko weapons. This is because as soon as you start shooting at the enemy they move into cover to avoid damage where's most other weapons deal damage near instantly so this may be quite beneficial to these firearms.

LoucustMaster11716 days ago

BigXIICowboy, Honestly the only dangerous damage the shocktrain deals these days is to it`s initial target so I just use allies as meat shields to avoid being hit.

BigXIICowboy17 days ago

How about a module that does 90% damage to any bot using an over powered Shocktrain or Orkan? LOL All kidding aside, The Shocktrain is STILL overpowered. It might not be a bad idea to add the Orkan to the overpowered conversation too. I spend a lot of time and effort improving my bots and my tactics. I even spend a little money each month on this game. However I will not spend a ton of money to get some of these overpowered bots and weapons. Nope, won't do it. I guess that is "my bad". But I will not do it. I am not asking for an equal outcome in this game. I am asking for an equal opportunity to come out on top with out having to spend a ton of money to do it.

ugonnahateme18 days ago

I made 2 comments 3 days ago. The second comment I stated that module was a bad idea. Also stated why not INCLUDE module features in bots that are coming out, so you DONT HAVE TO PURCHASE & UPGRADE/UPDATE/REPLACE A MODULE. Give the option of choosing the type of module you want when completing a robot purchase. I also mentioned that the pace of new weapons, bots, modes, and maps is coming so fast that adjustments need to be quick as well. I don't think Pixonic liked my idea of including module features with robot purchases (any robot). Because my comment is gone, removed. HHHMMMM, wonder why ?

Катюша Фурия18 days ago

Когда будет описание статьи на русском языке?

LoucustMaster11718 days ago

Valkyrja, I agree on your initial point but the "Energized ammo/Power ammo" like ember defeats the purpose of having shields and Hyper Drive is most defiantly OP. Regardless the others I like.

Lecygne18 days ago

When are you going to work seriously to improve the matchmaking? Your game looks like a beta version

Type-1318 days ago

I still think that some sort of chaff cannon module and the Damping Armor module would be a good idea
Chaff Cannon:Active-20s reload. Generates a stationary area the size of an Ancile shield within which lock-on weapons cannot lock and lose lock if looking through. Lasts 8s.
Damping Armor:Passive-You take 10% less damage from energy weapons. Shocktrain bolts cannot bounce off of you.

•>Wøódkįd<•19 days ago

The riskiest part of modules being added is a random chance some will prock. It would be up to RNG, which I think doesn’t fit the game.

ali19 days ago

Very good, you always have new and exciting things. And you always think about us. Thank you so much warrobots❤️👍

Silver Guy19 days ago

You could do it in such a way that older bot's could be considered to have more module space as they have less specialised features than say Dashbots, Hovers or even newr bots like the Hellburner or Mercury - older bots with NO special abilities (that is, can't jump, can't shield, etc) could have 3 moduled, old robots which do have a special ability (Brit bots, the Griffin, Rotaga, etc) could have 2 module slots and the newst bots plus Dashbots which have amazing abilities maybe have 1 module... maybe even no modules as they are so specialised.

Pilot 7335319 days ago

I didn't get it.
When this year does modules get here?
Like, ya know, winter, spring, summer, autumn?

Imasandwich 20 days ago

First ye need to deal with tankers it makes playing in lower league very hard for free players like me

Acegale20 days ago

I really wany modules sound so good

camander teku 220 days ago

Hope they bing back old school medium bots they used to be my favorite back then especially the golem it’s like a lance except no shield and a light weapon instead of a heavy. I hope these modules will help the old bots more than the new

DEATHPointforUSvk20 days ago

OZXEE, Smoke gramade is absolutely useless in this game while u may aim through walls and know position of everybody smoke granade will have no effect I know that guy is right in front of me so I ll keep firing I don t care about smoke when I know where to fire

Chris Gouveia20 days ago

Brown Miller, Some better clearer ideas than what I am seeing come from pixonic. Seems like they just want to figure out new weapons and bots too get people to buy gold. come on...I have been playing a long time. I have heard it from three different girlfriends, about the amount of time I play this game trying to get gold because I refuse to spend any more cash on a cell phone game.

DEATHPointforUSvk20 days ago

Hello I ve been thinking about one concept of "module" such a long time and now when all robots gain modules I think that this module should be as default at Raijin ok so let me get to the point
Module name s Retribution / it s basically a new skill for raijin, and for other robots also when u equip it
What should it do: this new skill or if u want module can be activated for 3/4/5 sec and all damage inflicted during this period to your robot should be removed after skill ends and enemy that attacked should get 50% his damage back when your robot dies during this period enemy should not be affected by effect of this skill this could bring raijin back to the battlefield while u have massive health but when u face death button Griffin or dash boots u having no chance
This can make huge sitting duck as raijin less vulnerable bcz no one plays Raijin I have lvl 11 stored but till he doesn't get buff or this skill I would not try to play it like in the past

What do u think about this idea guys?

DEATHPointforUSvk20 days ago

Hello I ve been thinking about one concept of "module" such a long time and now when all robots gain modules I think that this module should be as default at Raijin ok so let me get to the point
Module name s Retribution / it s basically a new skill for raijin, and for other robots also when u equip it
What should it do: this new skill or if u want module can be activated for 3/4/5 sec and all damage inflicted during this period to your robot should be removed after skill ends and enemy that attacked should get 50% his damage back when your robot dies during this period enemy should not be affected by effect of this skill this could bring raijin back to the battlefield while u have massive health but when u face death button Griffin or dash boots u having no chance
This can make huge sitting duck as raijin less vulnerable bcz no one plays Raijin I have lvl 11 stored but till he doesn't get buff or this skill I would not try to play it like in the past

What do u think about this idea guys?

James Randall20 days ago

How about a model that blocks the damage of a single large incoming shot. For example shocktrain. Or a module that causes the first person that shoots your to recharge twice as slow. Or a module that turns shocktrains into punishers. Trying to drop a hint that shock train sucks and ruins the game. It's already over used I dont see how pack leader will make ppl use it more. It already reloads too fast and allows any dash bot to do heavy damage with almost no chances of being shot. It should take a few seconds to shoot rooting the bot also.

ugonnahateme20 days ago

Uuuhhh yeah, I think its a bad idea. Not only does it complicate things MUCH more than it is already, but I can't imagine the price. Arm and a leg ? Besides new things are coming out so fast now you can't keep up with it. In champ league its hard to compete without at least some mk2 equipment, which is costly itself. Pixonic if you are trying to keep champ league small, this idea will work. Its just bad all the way around.

Nightfury20 days ago

lol, i just realized this post isn't officially out yet, but has 59 comments

Nightfury20 days ago

Valkyrja, wow. That is some impressive work valkyrja. I do like the idea of anti-missle drone, since this could block slow tracking missles like hydra and spiral, but not enough to take out all of the missles in an aphid or vortex.

Nightfury20 days ago

Kamikaze, Taran fujin will soon be an all-component setup. WSP are going away, remember?

Nightfury20 days ago

MrSandvich Costiniano, umm... pls dont pixonic. this would be insane. Btw, the modules dont add abilities, they add special buffs.

Nightfury20 days ago

Brown Miller, I like the idea of a home base. This would make the game much more balanced, there would be less total defeat in two minutes matches. But, this could possibly give campers an extra advantage, since they would be able to hide in their home base and be protected.

Nightfury20 days ago

Brown Miller, I like the idea of a home base. This would make the game much more balanced, there would be less total defeat in two minutes matches. But, this could possibly give campers an extra advantage, since they would be able to hide in their home base and be protected.

Aryan181220 days ago

Hmm, I still think this will make the game too complicated and less skill based

Desertman Joe21 days ago

Love the implementation of Unreal Tournament features, one was using the ALT firing mode on all weapons right click or left click, on the fly depending on moment to moment engagement.

Brown Miller21 days ago

Donald Moloney, YES!!! Environment interaction! That is SOOOO what this game needs! I love the idea of blowing away buildings to reduce cover. You could do a lot with that. Revive usefulness of old, obsolete weapons by making term effective at damaging certain building materials.

Here are some other ideas:

Terrain that slows movement, or is slippery so bots glide, or causes slow damage, etc.

Wind and weather conditions that effect visibility, lock on, and blow light bots jumping and slow missiles slightly off course.

Fields, barriers, gates and bridges that can be operated by switches (that work like beacons) and change the access path to strategic areas of the map. Lots of teamwork situations possible with this one.

Bases, depots, fixed weapons installations that make a team's home base actually something useful offering more protection than just frequent spawning of friendlies. Damage repair, instant or reduced reload/recharged times/cool down times, automated supportive fire, etc.

Interested to hear feedback on these ideas.

Gab De la Merced21 days ago

Pixonic i am 9 years old i am not rich anf i dont have money to buy gold pixonic can you give me 4000 gold pls my id RXQFCA.

Scarhead6921 days ago

No positive modules for dash and descend robots! or for any robot with 3 shocktrains

Nikolay Okolog21 days ago

Why junkies get job at your company?

Alok Vishwakarma21 days ago

Please look forward for a competitive match making.. in some matches we can't even survive for 3-4 minutes because of opponents who are extremely high compared to us. Please take care of match making.

barbz21 days ago

fk modules I want to get components I need..ive needed less than 200 components 4 over a month when will I be able to make or get components I need?

Pyrotech44221 days ago

Tumdurgal, what they need is physical shields to deflect shocktrain bolts. This way, a rhino or lancelot can lead in the front while the shocktrain bot will have to more strategically shoot around them. But I see your point, it is a pain in the rear, and even after 2 nerfs it did little to nothing with the weapon.

Pyrotech44221 days ago

Tumdurgal, Yes! and what happened to the reload button? I thought they got that working

Pyrotech44221 days ago

Nightfury, third shocktrain nerf needed:
1. 5% less damage
2. chain range nerfed to 50m (If robots were aligned in a straight line staying still, a shocktrain bolt can ricochet to a robot that is 1100m away! That is the distance of snipers!!!
3. VERY IMPORTANT- physical shields need to deflect shocktrain back to the user. This will give a chance for new players that use ecus or gareths to fight back. Shocktrain bulgasari's don't care because they have a physical shield that can be tilted in front of them.

Pyrotech44221 days ago

Asad, The fix to this game isn't as simple as it looks.
1. For one, I don't see why you would complain about free stuff. Maybe if you knew how to submit videos, it would be different, though I do see the point that more dash bots and op equipment will seep into the game that way if more free dash bots are given away
2. Yes, please pixonic we are overwhelmed enough with the new robots either slow down thrate in which new equipment is released or don't release it at all. It makes it harder to win the prizes WE want and adding 100 more robots will make it very hard to get the components you need in your next spin.
3. Game balance is very difficult, but there is one solution to stop with the increasing of misbalance: stop making new equipment. It's nice and all to have more robots to choose from, but each time a robot is released, another robot is obsolete. This applies for the pursuer specifically. Before there were any dash or op nonsense, the stalker and gepard performed quite well. Now with robots that are stronger and have more firepower, yet faster (yeah I'm talking to you kumiho) doesn't make sense and with robots that so insanely fast like hellburner in rush it's just nonsense. Balance more than you can release, it's as simple as that.
4. Matchaking is made the way it is because in higher leagues, there are less players, so unless you want to wait 2 minutes for a match, it would be much easier to group you with similar leagues. My only problem is why are there players in private league when I'm in champion? Now that needs to be fixed.

WR Inquisitor21 days ago

Asad, Your right on 4 cause I see that when the battle ends my enemy is on diamond I'm on gold and that player got all those points cause the shock train we instantly lose the game

WR Inquisitor21 days ago

How much is the modules? Are they gold? Or silver or components? That's my question

Donald Moloney21 days ago

Something to consider to really make the game interesting
Buildings and structures remain impervious to damage at present in a real situation no so
What would happen if buildings ect took damage no where to run or hide and damaged robots when they fell ?
Really keep players on their toes

Gab De la Merced21 days ago

Pixonic pls i dont have money tu buy 4000 gold pls give me RXQFCA

ugonnahateme20 days ago

Also, when new weapons and bots come, which they frequently do, I guess we need to buy new modules for that too. Why not sell the future bots with certain module features in them that activate once Lev 10 is acquired ? Buy new bots weapons mk2 AND new modules ? I already spend what I can afford and now there's more ? Come on man, be realistic.

ugonnahateme20 days ago

Kamikaze, If they did that then who would buy them (aphid,vortex,etc.) ? The rate at which new weapons & bots are coming out you will be buying new modules regularly. Modules is a bad idea.

☆BushDr☆21 days ago

All of this sounds completely pointless and unnecessary for a mobile game. Shocktrains are annoying enough and you're proposing a kind of buff?
You really have no clue what most of your player Base is looking for!

MrSandvich Costiniano21 days ago

That's cool. So, I can think of a descending Rogatka or a Helldiving Carnage.

...that's a bit insane.

PliotDaddykool21 days ago

wow...that makes more exciting...but quite complicated, especially to newbees...and how about teleporting? quite interesting...lol

Tosspot21 days ago

I think this interesting and as this apears to skill sensitive I highly suggest you keep it easily accessible to all players to make it fair
Example I got the kumiho as soon as it came out and had the opportunity to use it on test server so I clobbered everyone in my path for months. I was past the learning curve before most people got there dash bots. Yea me! But honestly unfair to those foolish enough to cross my path. I was winning the matches almost on my own and few could stop me. Mk2 was clearly a pay to win now gimmi and that's cool pix programmer's need to eat too but on modules let's give everyone just a few up front and see what happens. Thx pix now pony up the castle map and thank you for the 20 chests today very classy.

Kamikaze21 days ago

I'm really looking forward to playing with these in test server. I really like the idea, and hopefully it will give classic robots a better advantage on the battlefield. Not saying that classics are totally useless against dash or stealth bots, you just have to play them right, I've taken down many haechis with a triple taran fujin. The concept of modules takes gameplay to the next level by providing different advantages and disadvantages. Although, I do agree you should give less module slots to the more "premium" robots. I also like Valkyrja's ideas on modules too. A module that can block aphid, vortex, and thermite damage would be pretty cewl.

Peter.Hanzi21 days ago

How much will cost module? Gold or WP or Ag or something else? How much will cost healing module (if added)?

Phoenix Lyon21 days ago

Valkyrja, Wow! You obviously put a lot of thought into those ideas, I think they're cool as all get out.
Hope the Powers that Be hear the pleas of us poor soldier-types, y'know? (::snicker:: High Command?)
Again, killer ideas. I especially like the Med-pak. LOL

POWMIA21 days ago

I'm excited for more depth in battle The more I read up and understand the crazyer the possible scenarios imagine with mods...I just worry bout cost!"We need a lil break"

Valkyrja21 days ago

Module is a very interesting idea, but not all your current concepts fit the gameplay. I would say, modules should only boost robots' own status, and NOT giving enemies status (e.g. Energized ammo, Death mark, etc). I believe those status would really, but really piss of the majority of the players, more than you think.

I have a few module ideas, maybe you can take into consideration.

Emergency kit: passive, activates when HP is in critical, repairs damaged leg, recovers HP, speed up reload, etc. Each can be an individual module;

Hyperdrive: active, teletransport to any spot on the map within certain range;

Energy Ammo: passive, allow kinetic weapon bullets go through energy shield (maintaining extra damage to physical shield);

Power Ammo: passive, allow kinetic weapon bullets pierce through physical shield (maintaining extra damage to physical shield);

Heat Treat: passive, laser weapons (e.g. Gekko, Zeus, Flux, etc.) heats up target surface and deal more damage over time. The longer, the heater, the more damage;

Anti-Projectile Drone: passive, shoots down incoming missiles that require previously lock (e.g. Spiral, Hydra, etc.)

I think other than repair and recover, and boosting robots parameters (increase HP, speed, firepower, etc), Module should go with the direction of countermeasure to maintain paper-scissors-rock WR game characteristics. If a rock (robot) is weak against paper (weapon), it then can bring scissors (module) to the war.

Thanks for your hard work

Riazul Islam21 days ago

Wosame game but not me update robots

Riazul Islam21 days ago

Wosame game but not me update robots

Nightfury21 days ago

Asad, well this is an, um... unique take on war robot's problems...

Asad21 days ago

Module project is a bad idea..some overpowered bots haechi,spectre,bulgasari if use module they will be superpowered.....ur fucking game unbalance

Asad21 days ago

Hi !!! Ok u need money...for developer community.so why u giving free bots in workshop 2.no one will pay for bots..u destroyed the game with shocktrain. ((even adrian does not play with shocktrain in live stream))) now another lame excuse module... save from shocktrain attack...certainly u will loss your millions of pilots.......
Some tips for economy
1.stop free giveaway
2.no new robots in workshop 2
3.stop making unbalancing game
4.no matchmaking with different league(((e.g
silver vs diamond or gold vs master)))


new player being crashed by higher league in every battle a way to force the new one to pay

Nick Builder21 days ago

Oooh i love my little icon XD XD its so cute lol

Nick Builder21 days ago

Its an interesting idea... however, its all around useless unless classic bots actually have something decent. Otherwise all your doing is making great bots better, and classic bots only slightly better.

Imo, its a great idea, and i cant wait to see it happen. But what i think is kinda necessary is for special robots to NOT have special mods.

Echo Alpha 9421 days ago

Pixonic focuses on peculiar and complex ideas like modules that the game is really going well without them but has missed vital and basic features like workshops 2 that would be introduced at same time with the Components. Clearly WS 2 should be in top priority of upcoming features.

TheDokiDoki21 days ago

I like the idea of modules very much, but it is absolutely essential that weaker robots with low stats and no abilities, like Destrier and Vityaz, have more module slots than powerful robots with great stats and abilities, like Lancelot and dash bots.

If the new component bots have more slots than the old vanilla bots, modules will unbalance the game even more in favor of players who spend crazy amounts of money.

Modules should level the playing field and make bot choice more relevant.

Noobcake21 days ago

These example modules sound like they are pulled straight out of world of Warcraft pvp. Please don’t go down that road. Passive modules with slight effects like resistance or more hp are perfect. Active or proccing modules add unnecessary complication. Do not do this!

OZXEE21 days ago

I think you need to add some SMOKE GRENADE, also a REPAIR MODULE on where Brawlers will have the strenght again to withstand Shocktrain you need to keep this in mind Pixonic make Brawler (Close Range Combat) more useful rather than Snipers (Long Range Combat) because not all Robot walks faster

Tumdurgal21 days ago

Q: The game already is quite complex even without modules. How do you make modules manageable for non-hardcore players?
First of all, we make every single robot (included ones you already have) equipped with the worst modules by default, so you’ll be able to have mediocre benefits even without thinking about them. Once you’re interested in deeper customization, you can switch them out and start paying for new possibilities.

Edited to be accurate.

Nightfury22 days ago

why are my comments going to the bottom???

Nightfury22 days ago

one question, will each robot have one of each type of module, like one attack, one def., and one special? or will it be different for each robot??

Nightfury22 days ago

Tumdurgal, well they aren't just going to take shocktrain out of the game, it is supposed to have a purpose. But, I think the only thing they need to change is that it is supposed to excel at hitting multiple bots, not as great for hitting one bot. But, they made it the opposite, decreasing the secondary damage and adding to the initial damage. ??? Why did you guys do this???

Tumdurgal22 days ago

Where is WS2.0? Ignore all the other crap, give us 2.0.

Tumdurgal22 days ago

"Until their release later this year we have plenty of time to grill them on the test server"

The same test server that said, Hey, Shocktrains are too OP, and they still made it into game? Well, yay for the Test Server. I'm absolutely positive that will help.

Tumdurgal22 days ago

"Q: Squad Leader drives teams to pack closely together to get bonuses. Does it mean that Shocktrain becomes a weapon of choice once again?

Squad Leader makes grouping greatly beneficial — and it actually requires a good counteraction to make it fair.

With that said — yes, Shocktrain users will be happy seeing people packed together. But this is the place we actually want to see Shocktrain: a weapon made to disrupt niche situations instead of a one-size-fits-all solution."

Well, that clears up that, shocktrain is intended to be OP and if you have this module, it becomes more OP. What a fucking stupid explanation. It already IS the one-size-fits all weapon. It requires little to no skill, it does way too much damage (go watch a bronze match v's MKii lvl 12 Shocktrains).

Tumdurgal22 days ago

So, it's nothing to do with 'giving older bots new life' but how can we make even more money from the new bots?

When modules were first mentioned, it was about making old bots more viable. By including new buts having module options, old bots remain useless.

It's just a whale option.

Sod modules, get WS2.0 into the game. Stop going with fluff and Tokens, get WS2.0 into the game.

So my question: as you've, ever so graciously decided to answer questions, Are modules intended to bring some semblance of balance to the game, or are they just another cash grab from the whales?

Nightfury22 days ago

thanks for letting me get a quick sneak peek!!

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