[3.5] Flying Is The New Flanking, part I: Hover
Author - Where y'at
This guide is made by our friends at War Robots University. Be sure to check them out if you're looking for more!
This guide is a companion to Flanking Maneuvers and will focus on moving Hover into strong positions for your team. You may not be Kumiho fast on the ground, but you can glide into places quickly, and reach places that are unattainable to other robots.
I believe I can fly
Movement is critical in War Robots. It’s a territory control game — we don’t see statistics for meters travelled, but at War Robots University we hold the opinion that the team that moves faster and more often will be the team that wins!
Hover can arrive at far-flung beacons as fast or faster than any robot in the game. Its mobility — a fast jump, steerable gliding descent, and seven-second cooldown — is a major asset to your team. This robot allows you to seize territory before your enemy can. Your firepower, two medium hardpoints and one light hardpoint, allows you to overwhelm fast arriving but lightly armed robots like Stalkers and Gareths. Hover is best understood as a very fast Griffin.
This video demonstrates Hover’s capability to reach Delta on Springfield before the Zeus Fury - or three of them! - can walk from spawn into striking range.
In this video, Hover reaches DELTA on Shenzhen before an enemy Rhino and Rogatka and destroys both.
A good pilot can see the entire battlefield and recognizes his/her opportunities. When your enemy has created an imbalance, Hover can get to the opposite side. It can go over obstacles, up to the rooftops, and it can run — at 50 km/h, it is as fast on the ground as a Galahad. Like all jumping robots, it is safer on the ground as well.
In Domination mode, speed is critical because you can’t spawn near the action. In many instances, it is impossible to reach allies who need your help before they are destroyed. Hover changes this dynamic, especially when used with long-range weapons. Here, Hover reaches BRAVO on Springfield in time to capture the beacon and support allies engaged with an enemy Haechi.
As previously mentioned, Hover has two medium and one light hardpoints. This allows for virtually any kind of setup, and because so many pilots already have weapons for Griffin (two medium, two light), the Hover will fit in easily. “Death Button” (Orkan/Pinata) and “Russian Death Button” (Tulumbas/Pins) will be immediately familiar. Punishers are a favourite, and Molots give 800 meters of range. The sky is, literally, the limit!
In this video, Hover “drops in” with a dive bombing attack on an unsuspecting Griffin.
The conclusion at War Robots University is that while Hover is not a spectacular killer like the Haechi or the Inquisitor, which we will focus on in part II, it is a tremendously versatile robot that can fit anyone’s style of play. Our strong recommendation is to use it to stretch, expose, and confound your opponents with its ability to quickly reach any position on any map.