About a week ago we held an online conference with more than a dozen War Robots players with different backgrounds to hear their opinions (as well as those of the player groups they’ve been representing) on the current state of the League system in particular and matchmaking in […]
It is Friday — and as we promised, we’re coming back with another “This week in community”. What was going on in War Robots community last week?
Write-ups, discussions, videos and other creative endeavors — right here, every Friday.
Good news, everyone: we’re going to space! The first off-the-Earth map is finally here. Update 2.8 seems relatively small in terms of change list length, but almost every point here brings a significant impact. Aside of the new battleground (a giant leap for mankind!) this patch includes a new Rogatka, new look […]
In 2.8 update we are reworking Rogatka — not just stats-wise, but also in terms of its looks. It is not the first visual rework we’re doing in War Robots, but probably the most prominent one. Historically Rogatka was beloved by many. It survived through many ordeals and now is coming back in […]
“What would help you to be a better team player?” We threw in this question to our social media pages last week. We didn’t do this just for fun, of course. War Robots player base has always been split between those who prefer to play solo and those playing in […]
In our previous article we talked about changes we made to Shenzhen map in War Robots 2.7 update. Now it’s time to discuss Springfield. Did you know that War Robots was initially supposed to be a car game? That’s why Springfield plains are so vast and open — […]
Update 2.7 for War Robots included balance tweaks for three maps. In this article we will go through the changes on Shenzhen to give you a better idea on what we’ve done — and why. Sit tight, we are dropping into the wonderful world of map design!
After a huge shake-up that was our new matchmaking system we decided to keep things tamer this time. 2.7 introduces few things of a lesser scope as well as cleaning up some issues that surfaced with the Leagues introduction.
Leagues launched about a month ago, and you gave us tons of valuable feedback since then. For some it worked really well, some weren’t so lucky. And while it was a nice start, the system clearly needs tweaking. Now, it’s time. The first change is seemingly small, but […]