There’s a new gun, a new experimental game mode and also — a Halloween event.
There’s a lot going on in this update, but Custom Matches is still probably the biggest thing in the list.
New map. Three new robots. One new and one not-so-new gun. Add a huge buff for all the bullet weapons to that — and you’ll get the list of things that define the update 3.1. In other news: Noricum and Raijin get their chance for a comeback, chests […]
When any game jumps from version 2.x to a proper 3.0, the update has to include something big. Well, it usually works that way, and… no way, War Robots won’t be an exception. Our 3.0 update includes both new game mode and new combat interface, which are going to […]
Okay, the playtime is over.
A calm before the storm?
War Robots 2.9 update focuses mostly on balance tweaks. Call it calm before the storm if you want. We’re preparing many great things for the upcoming summer and will tell you more about these in a few hours. Literally. Here are previous update notes: War Robots 2.8 Update Notes. Sling me […]
Good news, everyone: we’re going to space! The first off-the-Earth map is finally here. Update 2.8 seems relatively small in terms of change list length, but almost every point here brings a significant impact. Aside of the new battleground (a giant leap for mankind!) this patch includes a new Rogatka, new look […]
After a huge shake-up that was our new matchmaking system we decided to keep things tamer this time. 2.7 introduces few things of a lesser scope as well as cleaning up some issues that surfaced with the Leagues introduction.
Once something changes in the game there is always a question: why did we do that? That’s a totally valid one. For every change there are different layers of reasoning, and some of them have to be explained properly. So this time we approached patch notes differently. We decided […]