In this article we focus mostly on September and October updates, as our plans for November can still change.
With the update 3.1 War Robots will step into the Valley. That’s a fancy way to say “the new map is coming!”
You’ve probably heard of it by now: we are working on a new mode for War Robots!
How do you move an immovable object? Who said, “You don’t”? Wrong! Soon it’s gonna be easier than ever.
It’s about time we present you
the names of our next additions to the War Robots roster.
People always wonder what we are currently busy with, so we decided to give you a glimpse into updates planned for the upcoming summer.
About a week ago we held an online conference with more than a dozen War Robots players with different backgrounds to hear their opinions (as well as those of the player groups they’ve been representing) on the current state of the League system in particular and matchmaking in […]
“What would help you to be a better team player?” We threw in this question to our social media pages last week. We didn’t do this just for fun, of course. War Robots player base has always been split between those who prefer to play solo and those playing in […]
In our previous article we talked about changes we made to Shenzhen map in War Robots 2.7 update. Now it’s time to discuss Springfield. Did you know that War Robots was initially supposed to be a car game? That’s why Springfield plains are so vast and open — […]
Update 2.7 for War Robots included balance tweaks for three maps. In this article we will go through the changes on Shenzhen to give you a better idea on what we’ve done — and why. Sit tight, we are dropping into the wonderful world of map design!