How to build a Powerful yet Efficient Hangar. Strategies, Tips and Game plans to get you to the top!

  • AuthorOMG Oh my God
  • Topic: general hangar building tips
  • Level: Intermediate
  • Version: 3.0

Before getting to the actual strategy part, let’s get our ideas clear with the three main types of bots:

Light Robots. Light robots are somewhat reminiscent to scouts or light tanks. They lack any significant firepower (except Gareth) and are very lightly-armored, but make up for these shortcomings with unmatched manoeuvrability and speed, allowing them to dodge enemy shells and minimize damage from splash weaponry, while capturing beacons with ease. There are 8 light robots available. They are the Destrier, the Schütze, the Gepard, the Cossack, the StalkerGarethJesse and upcoming Kumiho.

Medium RobotsMedium robots are good all rounders. Like medium tanks, they are a balance between the mobility of a light and the survivability and firepower of a heavy. It’s a jack of all trades, master of none type deal; it can capture beacons, flank the enemy, lead an assault, and create breakthroughs. Long story short: they can take hits but not like a heavy, and they can avoid hits, but not like a light. The robots in this category are Golem, Vityaz, Galahad, Carnage, Fujin, G.I. Patton, Rogatka, Boa, Doc and the upcoming Haechi.

Heavy RobotsHeavy robots are generally quite slow compared to their medium or light counterparts but compensate with their greater survivability and firepower. They can perform a variety of roles including long-range fire support or close-range brawling depending on their mobility and durability. Heavy robots are much larger than light and medium robots. Most heavy robots (excluding the Griffin and Rhino) have a heavy hardpoint. These robots are the LeoFuryNatashaGriffinRhinoRaijinLancelot, Butch and probably Bulgasari.


Now that bot ideas are clear, let’s talk weapons:

Light Weapons. These are weapons that can be fitted to a light hardpoint. Light weapons are numerous, diverse and fill many roles. Light weapons essentially accommodate any play style. They are Punisher, Molot, Spiral, Ecu, Gekko, Aphid, Pinata, Pin, Noricum, Magnum.



Medium Weapons. These are weapons that can be fitted to a medium hardpoint. Medium weapons function best as assault weapons. They are Punisher Mk2, Molot Mk2, Tulumbas, Orkan, Taran and Hydra.


Heavy Weapons. These are weapons that can be fitted to a heavy hardpoint. These are four types of heavy weaponry according their respective ranges/functions viz. Long range (Trebuchet, Nashorn and Kang Dae), medium range (Zeus and Trident), short range (Thunder) and shields (Ancile).


So, getting on with the main topic of building the hangar.

(Note: This guide is for 5 hangar slots. If you have less, choose the appropriate ones)

Slot 1

This should be your beacon capturer bot.

Ideal Bots: Stalker, Jesse or Gareth. (Kumiho once released) (Sorry Cossack!)

This bot should ideally be spawned at the beginning of the battle and be used to capture all the sureshot beacons near you. This is valuable, as it will award you with gold. Also, once beacons are captured, don’t forget to use your speed to terrorise opponent spawn points. Using continuous fire weapon like Magnum or short reload time ones like Taran (only on Gareth) or even Aphids will get you lots of damage too!


Stalker — 2 Magnums

Jesse — 4 Aphids

Gareth — Magnum + Taran OR Orkan + Pinata


Slots 2, 3 and 4

These all should be your knife fighters i.e robots going for kills.

Ideal Bots: Griffin, Rhino, Lancelot, Carnage, Patton, Galahad (Haechi and Bulgasari when released)

These bots are what will get you from the 5 gold for beacons to 10 gold for max damage. These should be spawned either second onwards (on small maps like Shenzen, Dead City or Moon) or third onwards after your camper in slot 5 (on medium and large maps like Canyon, Springfield, Yamantau or Powerplant) for getting opponents at close range with plasma setups or rockets.

Carnage can be used at close range with thunders using stealth to get close and then doing massive damage. Getting an Ancilot (Lancelot + Ancile) will give you lots of protection while firing, obviously if you can afford it. But the best and cheapest bot here is Griffin. Armed with a Jump Drive and 2 light+2 medium slots, it can do massive damage at 300-350 m with Death Button(2 Orkans + 2 Pinatas) or Plasma DB (2 Tarans + 2 Magnums) setups.

Get a rhino with same artillery for protection, but with the recent rocket buffs, physical shields lose to jump in evasion and protection. Also a griffin with Spydra(2 Spirals + 2 Hydra) or Russian DB (2 Tulus + 2 Pins) setups can do great damage at non line-of-sight and medium to long range respectively. Get a Patton melee for instant KO damage with 4 rocket weapons,too if you would like to give up on health and maneuverability for firepower or a Galahad for dealing damage without receiving much from plasma. Get a Doc for an upgrade on Patton.


Griffin — PDB/DB/RDB or Spydra as stated above.

Rhino — DB or PDB as stated above.

Lancelot — Ancile + 2 Orkans/Tarans OR Thunder + 2 Orkans/Tarans

Carnage — 2 Thunders OR 2 Zeus for mid-range

G.I. Patton — 4 Pinatas OR 4 Magnums for continuous flank fire

Galahad — 2 Magnums + Taran OR 2 Pinatas + Orkan

Doc — 4 Orkans OR 4 Tulumbas

Slot 5

This should be your camper for doing massive damage from long-range. (mostly your spawn point)

Ideal Bots: Fury, Natasha

These should be spawned at start (on maps like Yamantau) or when the battle is heated in the middle for killing from range. Arm Fury with the appropriate weapons (3 Trebuchet) for massive damage every time it goes off reload. For battling on smaller maps with a Fury get 3 Tridents or 3 Zeus for getting through physical or ancile shields respectively. If you can’t get a Fury, start with a Natasha with either a long range laser+plasma setup (2 Trebs + 2 Gekkos), splash damage setup (2 Tridents + 2 Pins) or even 2 Zeus + 2 Gekkos for 600m damage.


Fury — 3 Trebuchets OR 3 Tridents for splash OR 3*Zeus.

Natasha — 2 Trebs + 2 Gekkos OR 2 Tridents + 2 Pins OR 2 Zeus + 2 Gekkos

Example build

These are only my suggestions or thoughts, however you wish to take it. You can build one of the strongest hangars in the game with this like my ideal one:

Slot 1 — Taran + Magnum Gareth

Slot 2 — Ancile + 2 Orkans Lancelot (Ancilot)

Slot 3 — 2 Orkans + 2 Pinatas Griffin (DB Griffin)

Slot 4 — 2 Tarans + 2 Magnums Rhino (PDB Rhino) 

Slot 5 — 3 Tridents OR 3 Trebuchets Fury

Get all to Level 12 and average over 1.2 million damage with 4-5 beacons.


Of course, experimenting and tinkering with these setups is all up to you. If you can find a better setup, do contact me at

So, with this, I finish. Hail War Robots! Adios!

  • Mike Hager

    Also important to keep in mind you want your bots to last until the end of any match so consider 1 bot with good defense capability to stretch-out survival. Often times, teams win because they can shift a 6:6 match to 6:4 after overly agressive players are wiped-out.

    Long-range bots have limited usefulness. 1 per team can be helpful but too many sets you for a long painful loss.

  • Sergey Schukin

    Good reasoned review.

    My hangar is being built for fun, but with similar core strategy in mind. All stuff is around lvl9:

    1) Rocket Gareth – capture or counterattack. Universal soldier

    2) Rogatka Punisher – flank, capture, disrupt, kill off. Priceless on the Moon map

    3) Zeus Carnage – best midrange. Sometimes i start AND finish with it. Especially powerfull on ShenZen map

    4) Griffin Molotov – suppress fire and sniping snipers. On open maps often underestimated by reds. Effectively cuts off 1/3 hp of a medium robot while a red is closing for engagement. Rather painfull to play in CQC maps

    5) Ultimate Punisher Fujin – i just love the sound of triple punishers go zzzzzzzuuuuuummmmm. Tears bots apart, especially those RDB Griffs who think they can get close enough