Check out the last issue, if you missed it:
Community round table
This was arguably the most discussed thing of past 7 days. If you weren’t following the events, here’s the brief summary:
We invited 17 members of War Robots community for 2 hour long discussion on the current state of Leagues specifically and matchmaking in general. About half of these people were invited directly, some came from public voting on fan forums and rest was picked by us from applicants in the open form on Gepard Diary — not randomly, but based on key interests they stated in their applications.
If you are interested, you can listen the recording of a call here. We didn’t intend the round table to be recorded or streamed, so keep in mind that it’s not that entertaining of a show. Our goal there was to listen and process, not to talk. Talking — and acting — will commence later.
By now we discussed everything within the development team and got a better idea on where to go next. The changes are not to be implemented swiftly — most topics we touched upon are about long term changes than anything else.
Next week we will present a follow-up article detailing what we’ve got out of the meeting and what our next steps are. Stay tuned.
First of all, 3rd Anniversary event
Today we started the thing.
As someone once said “Show, don’t tell” (people suggest that was Chekhov). So here’s the video.
Moon map: 3 opening moves
More writings on War Robots!
This article suggest three general openings there. In short: go to the closest beacon for an easy capture, go to the center for a quick skirmish or use your Griffins to fly over the maze wall and intercept the opponents who picked the first option. There is slightly more to that though.
Light robots in Champion league?
Adrian Chong went into champion league match with a full Light Robot hangar. And for what? Not for fame, not for appreciation, but for some lousy light robot restricted dailies. Here’s a hero we need.
Prototype mayhem: OP in a nutshell
And here’s a random Stew Pendous’ stream featuring robot prototypes from test server. Note: these are work-in-progress and not to be released for at least a month. Everything is a subject to change.
We intend to try a lot of things as we’re testing them, so don’t freak out if they seem a bit broken. They are — and that’s kinda the point! We allow ourselves to go crazy as they are going through the testing to find and pinpoint the most exciting part of their gameplay. Once it’s done, we’ll trim some of their power down to put these robots into balance.