We rebuilt Rogatka. Here’s how

In 2.8 update we are reworking Rogatka — not just stats-wise, but also in terms of its looks. It is not the first visual rework we’re doing in War Robots, but probably the most prominent one. Historically Rogatka was beloved by many. It survived through many ordeals and now is coming back in style. 

Updating older robots to modern standards isn’t much different from building an entirely new machine. Just like with latest introductions to our roster, we have to compile a reference base, draw sketches, concepts and build animated 3D-models pretty much from scratch.

But still we have to take an old look into account to keep reworked robot recognizable. We’ve done many visual reworks before and learned many lessons, including that saying “screw it, we’re throwing the old design away and starting anew” isn’t the way to go. Visual identity is exactly what makes many of our robots stick out. And it’s very important do it in a way that make that you could look at the new Rogatka and instantly realize: yes, this is, indeed, a Rogatka.


Early concept art

We also didn’t have to go through gameplay prototyping, since the playstyle is firmly set already. We upgraded Rogatka’s stats so it fits better into current metagame, but its identity is still the same: nimble, yet relatively powerful brawler that is ready to jump doaway whenever things get too hot. Or even jump in to make things hot — unlike Griffin, Rogatka’s short jump cooldown allows it to use it both for engaging and disengaging in the same skirmish.

That’s Rogatka’s fantasy — and we’re fully committed to it.

But let’s get back to the beginning. Why even change something when it works?

Because, let’s face it, Rogatka is old. Very old. When we released it in 2014 (a lo-o-ong time ago) all robots were based on historical military tech: take Be-12 and A-90 aircrafts, stick Mi-28’s nose on it — voila, you’ve got Rogatka. Since then the approach has proven to be quite inflexible: there were so many concepts wanted to realize, and yet we were restricted by already existing forms. Our ideas went much crazier since then, and it allowed some really cool things (like four-legged Raijin and Fujin) to emerge. 

Still, we didn’t ditch the connection with military tech altogether. We took the question “what if USSR vehicles from the past were built in a few decades from now” as a baseline and started our research from there.

We even had Soviet symbolics on early concepts.


The final decision, however, was to abstain from using these. Parallels are fun and all, but it was a bit too blunt of a reference. War Robots is about a fantasy, and we don’t mind to ground it in reality more or less. But in a future where giant walking robots are leading tools of warfare it’s very likely that symbols and ideologies will evolve in rather unexpected (and much more subtle) ways.

How exactly? That we’ll probably learn someday.

Categories: Updates

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  • gorc1n

    Very good! Ich mag die neue Rogatka und habe mir deswegen vorgestern eine gekauft, weil ich die Hoffnung habe dass die neue Rogatka kommt. Und sie kommt…. danke!!!!!!!

  • Killerkyleken

    Nice love this bot

  • E-man

    I have been asking about my first Au bot,especially when the topic was about the Rogatka,and now you at Pixonic has delivered !! Forget the whiny little bitches,that complain about a sun filled day!!

  • Serbian Pirat

    Single one, early conept art.. look so so so cool

  • Francisco

    The early concept art looks legendary in grey!!

  • Dad Bod

    I really love the Rogatka. Its great that you’ve redeveloped an old favorite. With the increased stats I’m sure we will add much diversity to the battlefield. I have 3 Rogatkas myself.

  • Bob B.

    I love the Rogatka, was and still is one of my favorite bots. Please expedite the buff so we can dust off our Rogs and get down to some serious game play. Watch out Griffin!

  • DaisyDee143

    U guys should have or give some prize not big prize to those who r get to the top 100 clans so we can compate over those prize it’s like the game racing rivals gives out prizes to the team that gets to the top100 team they give out turf cars to each members on the team that gets to top 100 and those who don’t get to top 100 team they still gets prize but it’s not like those top 100 they don’t get a turf car if there team is not in top 100 but they get gems and crates I know if u guys do that more players will join and more clan to play with and that’s what make the game more fun and challenging cause everyone wants a prize that’s all I want to say this game is fun but what’s the points getting to top 100 if no prize to get anyways rite? Everyone who plays the game would u guys agree with this idea let’s be open up and give pixonic what we think bout the game I know it’s fun to play but it’s more fun if we have something in the line that we r battling with rite?

  • Rdr023

    I agree with the prize idea for accomplishing top 100 and such. As for much design, I notice similarities between these designs and some of the old FASA designs…wonder if something can be designed like the locust model or perhaps a new design along the lines of omnimech principles. Maybe worth looking into?

  • Nein Gluck

    Why didn’t the developers used the early concept art as the final design for the Rogatka?Gold/Au Robots should look cool as an advance robot…


    I feel as tho skins for robots should cost a couple hundred thousands for people who have a hard time getting gold

  • Benjamin Casiano Hernandez

    You guys should redesign the Boa and Leo like you did with the Schutze

  • Mehmet Taş

    good job!